6/14/2023 0 Comments Team fortress classic hunted![]() Of the all the standard game modes, Attack VS Defence is probably my favourite.įrom Concussion Grenade Jumping(concing) and capturing a command point as a Medic or bunny hopping (bhopping) around as a Heavy Weapons guy being a mobile wall of destruction. The goal is for the Blue team to bring their flag to the enemy checkpoints while Red defends and tries to prevent them from capturing. Other standard game modes are CTF, Control Point and Hunted. All but Hunted have various forms in the vanilla game. I should probably explain what Hunted is. There are three teams Attackers, Defenders and Hunted. Hunted is a Civilian, they're equipped with an umbrella and they have the movement speed of a Heavy. Their goal is to escape by going to the other end of the map, pressing 2 buttons in 2 seperate towers to open a door. On the other side of a door is a car, touch the car to win. Attackers are all snipers, and they need to take out the Civilian before they escape. Defenders are Soldiers Medics and Heavies they obviously defend the Civilian and can press the buttons too. Those are just the vanilla maps and game modes. There are a whole lot more custom ones my favourite being conc maps. The goal of those is to complete an obstacle course of sorts using The Scout's and/or Medic's concs. The maps range from very easy to "I've been trying to beat this map for a month and I've only completed 2 of 15 stages". Some more notable custom game modes and maps would be Quad(Rocket Jump Maps), Ramp maps, bunnyhop maps, surf maps, Deathmatch, King of the Hill, Soccer/Football, Hide and Seek, and a bunch that I'm missing. I started playing the game later than most, so everyone else playing was way better than me. Took me a year or so to find my groove and get comfortable with each class. That acrually leads me into TFC's largest issue, it"s so hard to get into. While most games have learning curve TFC has a learning wall. Not only is the gameplay itself difficult, just configuring the game is a lot of work. The first hour will be spent creating a cobfigs. A system wide one for things like FOV, framerate, graphics settings, network settings, etc. for each class so you can set keybinds and other settings for said classes. Then there's the world of custom crosshairs, textures and models. You don't really need any of these except for custom textures, the default ones look horrible.įinally the gameplay you'll get absolutely destroyed over and over again. Most have been playing the game for the better part of 20+ years now and it's all they play. All the good guides are lost to time and most of what's left are Steam Guides made by people who played for 2 hours. All you can really do is spectate and ask questions, most people are willing to help. I'd also like to address a common complaint that I see about the game, and that it's a dead game with 1 active server.
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